1 | if live_call() |
2 | return global.live_result; |
3 | u_time = shader_get_uniform(sh_background_macro_froggit, "time") |
4 | u_uvs = shader_get_uniform(sh_background_macro_froggit, "uvs") |
5 | uvs = sprite_get_uvs(bg_lillypads_bubbles, 0) |
6 | u_txl_d = shader_get_uniform(sh_background_macro_froggit, "txl_d") |
7 | sprite_tex = sprite_get_texture(bg_lillypads_bubbles, 0) |
8 | txl_d = [texture_get_texel_width(sprite_tex), texture_get_texel_height(sprite_tex)] |
9 | draw_alpha = 0 |
10 | fade_out = false |