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gml_Object_obj_background_macro_froggit_Create_0

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1
if live_call()
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    return global.live_result;
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u_time = shader_get_uniform(sh_background_macro_froggit, "time")
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u_uvs = shader_get_uniform(sh_background_macro_froggit, "uvs")
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uvs = sprite_get_uvs(bg_lillypads_bubbles, 0)
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u_txl_d = shader_get_uniform(sh_background_macro_froggit, "txl_d")
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sprite_tex = sprite_get_texture(bg_lillypads_bubbles, 0)
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txl_d = [texture_get_texel_width(sprite_tex), texture_get_texel_height(sprite_tex)]
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draw_alpha = 0
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fade_out = false