1 | if live_call() |
2 | return global.live_result; |
3 | ufreq = shader_get_uniform(starlo_bg_test, "freq") |
4 | utime = shader_get_uniform(starlo_bg_test, "time") |
5 | uamp = shader_get_uniform(starlo_bg_test, "amp") |
6 | opacity = 0 |
7 | fade_in = 1 |