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gml_Object_obj_background_starlo_battle_yellow_Create_0

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1
if live_call()
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    return global.live_result;
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ufreq = shader_get_uniform(starlo_bg_test, "freq")
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utime = shader_get_uniform(starlo_bg_test, "time")
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uamp = shader_get_uniform(starlo_bg_test, "amp")
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opacity = 0
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fade_in = 1