1 | if (live_call()) |
2 | return global.live_result; |
3 | shader_set(starlo_bg_test); |
4 | shader_set_uniform_f(ufreq, 300); |
5 | shader_set_uniform_f(utime, current_time / 250); |
6 | shader_set_uniform_f(uamp, 0.0015); |
7 | draw_sprite_ext(spr_starlo_bg, 0, x, y, 1, 1, 0, c_white, opacity); |
8 | shader_reset(); |