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gml_Object_obj_background_starlo_battle_yellow_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
shader_set(starlo_bg_test);
4
shader_set_uniform_f(ufreq, 300);
5
shader_set_uniform_f(utime, current_time / 250);
6
shader_set_uniform_f(uamp, 0.0015);
7
draw_sprite_ext(spr_starlo_bg, 0, x, y, 1, 1, 0, c_white, opacity);
8
shader_reset();