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gml_Object_obj_battle_enemy_attack_asgore_warning_Alarm_0

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1
if live_call()
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    return global.live_result;
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audio_play_sound(snd_bullet_warning, 1, 0)
4
alarm[0] = 3
alarm[0]

if live_call() return global.live_result; audio_play_sound(snd_bullet_warning, 1, 0) alarm[0] = 3