4 |
alarm[1] = 20alarm[1]if live_call()
return global.live_result;
var battle_box = obj_dialogue_box_battle_transformation_any
for (var i = 0; i < 20; i++)
{
var bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range((battle_box.bbox_top - 10), (battle_box.bbox_top - 100)), -100, obj_battle_enemy_attack_asgore_warning_flame)
bullet.vspeed = 12
}
for (i = 0; i < 20; i++)
{
bullet = instance_create_depth(irandom_range(bbox_left, bbox_right), irandom_range((battle_box.bbox_bottom + 10), (battle_box.bbox_bottom + 100)), -100, obj_battle_enemy_attack_asgore_warning_flame)
bullet.vspeed = -12
}
audio_play_sound(snd_soul_gameover_hit_break, 1, 0)
instance_destroy() |