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gml_Object_obj_battle_enemy_attack_axis_energy_ball_boss_red_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("axis", "void", "void")
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launch_speed = 10
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image_speed = 0.5
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image_index = 0
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image_alpha = 1
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image_xscale = 0
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image_yscale = 0
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scene = 0
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cutscene_timer = 0
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throw_delay = 1
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is_active = false
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is_deflected = false
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audio_play_sound(snd_undertale_appear, 1, 0)
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x_scale_modif = 0
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x_scale_inc = 0.5
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x_scale_modif_size = 0.05
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deflect_noloop = false