1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
var spawn_dir = irandom_range(0, 359) |
3 |
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball) |
4 |
if (current_side == "left") |
5 |
{ |
6 |
var spawn_x = irandom_range((battle_box.bbox_left + 20), 340) |
7 |
current_side = "right" |
8 |
} |
9 |
else |
10 |
{ |
11 |
spawn_x = irandom_range(300, (battle_box.bbox_right - 20)) |
12 |
current_side = "left" |
13 |
} |
14 |
var spawn_y = battle_box.bbox_top - 60 |
15 |
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss) |
16 |
ball.direction = 270 |
17 |
if (attack_count > 0) |
18 |
{ |
19 |
attack_count -= 1 |
20 |
alarm[0] = attack_intervalalarm[0]var battle_box = obj_dialogue_box_battle_transformation_any
var spawn_dir = irandom_range(0, 359)
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball)
if (current_side == "left")
{
var spawn_x = irandom_range((battle_box.bbox_left + 20), 340)
current_side = "right"
}
else
{
spawn_x = irandom_range(300, (battle_box.bbox_right - 20))
current_side = "left"
}
var spawn_y = battle_box.bbox_top - 60
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss)
ball.direction = 270
if (attack_count > 0)
{
attack_count -= 1
alarm[0] = attack_interval
}
else
instance_destroy() |
21 |
} |
22 |
else |
23 |
instance_destroy() |