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gml_Object_obj_battle_enemy_attack_axis_geno_7_Create_0

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if live_call()
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    return global.live_result;
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scene = 0
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cutscene_timer = 0
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timer = 0
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bullet_number_max = 3
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bullet_speed = 12
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bullet_distance = 100
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bullet_distance_min = 40
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bullet_number_current = 0
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bullet_attack_dir = irandom_range(1, 360)
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bullet_spin_dir = choose(-1, 1)
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attack_count = 3
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()