1 | if live_call() |
2 | return global.live_result; |
3 | scene = 0 |
4 | cutscene_timer = 0 |
5 | timer = 0 |
6 | bullet_number_max = 3 |
7 | bullet_speed = 12 |
8 | bullet_distance = 100 |
9 | bullet_distance_min = 40 |
10 | bullet_number_current = 0 |
11 | bullet_attack_dir = irandom_range(1, 360) |
12 | bullet_spin_dir = choose(-1, 1) |
13 | attack_count = 3 |
14 | scr_enable_battle_box_surface |