| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("axis", "void", "void"); |
| 4 |
var battle_box = 3154; |
| 5 |
var heart = obj_heart_battle_fighting_parent; |
| 6 |
image_index = 0; |
| 7 |
image_alpha = 0; |
| 8 |
image_speed_base = 3; |
| 9 |
image_speed = image_speed_base; |
| 10 |
direction = point_direction(x, y, heart.x, heart.y); |
| 11 |
move_speed = 11; |
| 12 |
move_noloop = true; |
| 13 |
hold_timer = 5; |
| 14 |
warn_timer = 15; |
| 15 |
warn_flash = false; |
| 16 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |