1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("axis", "void", "void") |
4 |
var battle_box = 3154 |
5 |
var heart = obj_heart_battle_fighting_parent |
6 |
image_index = 0 |
7 |
image_alpha = 0 |
8 |
image_speed_base = 3 |
9 |
image_speed = image_speed_base |
10 |
direction = point_direction(x, y, heart.x, heart.y) |
11 |
move_speed = 11 |
12 |
move_noloop = true |
13 |
hold_timer = 5 |
14 |
warn_timer = 15 |
15 |
warn_flash = false |
16 |
audio_play_sound(snd_undertale_swoosh, 1, 0) |