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gml_Object_obj_battle_enemy_attack_axis_geno_energy_ball_pulse_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("axis", "void", "void")
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var battle_box = 3154
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var heart = obj_heart_battle_fighting_parent
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image_index = 0
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image_alpha = 0
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image_speed_base = 3
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image_speed = image_speed_base
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direction = point_direction(x, y, heart.x, heart.y)
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move_speed = 11
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move_noloop = true
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hold_timer = 5
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warn_timer = 15
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warn_flash = false
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audio_play_sound(snd_undertale_swoosh, 1, 0)