1 | if instance_exists(obj_heart_battle_fighting_parent) |
2 | depth = obj_dialogue_box_battle_transformation_any.depth - 1 |
3 | image_xscale = 2 |
4 | image_yscale = 2 |
5 | image_alpha = 0 |
6 | alarm[0] = 1 |
7 | shield_hit = false |
8 | shield_offset = 10 |
9 | shield_offset_max = 10 |
10 | shield_offset_min = 5 |
11 | y_draw_offset = 0 |
12 | black_overlay_alpha = 0 |