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gml_Object_obj_battle_enemy_attack_axis_shield_Create_0

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1
if instance_exists(obj_heart_battle_fighting_parent)
2
    depth = obj_dialogue_box_battle_transformation_any.depth - 1
3
image_xscale = 2
4
image_yscale = 2
5
image_alpha = 0
6
alarm[0] = 1
alarm[0]

image_alpha = 1
7
shield_hit = false
8
shield_offset = 10
9
shield_offset_max = 10
10
shield_offset_min = 5
11
y_draw_offset = 0
12
black_overlay_alpha = 0