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gml_Object_obj_battle_enemy_attack_axis_turret_circling_geno_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("axis", "void", "void")
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var battle_box = 3154
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image_alpha = 0
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scene = 0
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cutscene_timer = 0
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bullet_spawn_direction = 0
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fade_out = false
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audio_play_sound(snd_undertale_appear, 1, 0)
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attack_distance = 120
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attack_dir = 90
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target = obj_heart_battle_fighting_parent
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attack_target_x = target.x
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attack_target_y = target.y
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bullet_speed = 3
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bullet_spawner = -4
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can_move = true
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can_fire = false
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can_track = true
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shot_number = 3