| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var battle_box = 3154; |
| 5 | image_alpha = 0; |
| 6 | scene = 0; |
| 7 | cutscene_timer = 0; |
| 8 | bullet_spawn_direction = 0; |
| 9 | fade_out = false; |
| 10 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 11 | attack_distance = 120; |
| 12 | attack_dir = 90; |
| 13 | target = 2979; |
| 14 | attack_target_x = target.x; |
| 15 | attack_target_y = target.y; |
| 16 | bullet_speed = 3; |
| 17 | bullet_spawner = -4; |
| 18 | can_move = true; |
| 19 | can_fire = false; |
| 20 | can_track = true; |
| 21 | shot_number = 3; |