1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("macro froggit", "void", "void") |
4 |
battle_box = obj_dialogue_box_battle_transformation_any |
5 |
sprite_set_offset(spr_bigfrog_fly_herotarget, 11, 11) |
6 |
sprite_set_offset(spr_bigfrog_fly_villaintarget, 11, 11) |
7 |
x_target = irandom_range((battle_box.bbox_left + 40), (battle_box.x - 40)) |
8 |
y_target = irandom_range((battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)) |
9 |
target_bounds_left = battle_box.x |
10 |
target_bounds_right = battle_box.bbox_right - 20 |
11 |
target_object = 993 |
12 |
target_count_max = 3 |
13 |
target_count = target_count_max |
14 |
target_timer_max = 5 |
15 |
target_timer = target_timer_max |
16 |
image_alpha = 0 |
17 |
scene = 0 |