Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_bowll_liquid_marshmallow_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("bowll a", "bowll b", "bowll c")
2
box = obj_dialogue_box_battle_transformation_any
3
generator = obj_battle_enemy_attack_bowll_liquid_generator
4
while (x < (box.bbox_left + generator.marsh_disjoint))
5
    x += 1
6
while (x > (box.bbox_right - generator.marsh_disjoint))
7
    x -= 1
8
image_alpha = 0
9
can_drop = true
10
random_dir = irandom_range(0, 1)
11
if (random_dir == 0)
12
    random_dir = -1
13
angle_inc = 3
14
default_y = y
15
sign_modifier = -1
16
time_elapsed = 0
17
time_max = 15
18
time_increase = 1
19
max_rise = 20