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gml_Object_obj_battle_enemy_attack_bullet_1_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("ceroba", "void", "void")
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var battle_box = 3154
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target_x = obj_heart_battle_fighting_parent.x
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target_y = obj_heart_battle_fighting_parent.y
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turn_rate = 0.06
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if (!instance_exists(obj_ceroba_bullet_particle_controller))
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    instance_create(0, 0, obj_ceroba_bullet_particle_controller)
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sprite_index_og = sprite_index
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sprite_index = -4
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image_alpha = 0
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image_speed = 0
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warning_id = -4
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noloop = true
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alarm[0] = 1
alarm[0]

if live_call() return global.live_result; var xx = x var yy = y - 30 warning_id = instance_create_depth(xx, yy, -120, obj_attack_warning_exclamation_mark) noloop = false
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attack_delay = 30