| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("ceroba", "void", "void"); |
| 4 |
var battle_box = 3154; |
| 5 |
target_x = obj_heart_battle_fighting_parent.x; |
| 6 |
target_y = obj_heart_battle_fighting_parent.y; |
| 7 |
turn_rate = 0.06; |
| 8 |
if (!instance_exists(obj_ceroba_bullet_particle_controller)) |
| 9 |
instance_create(0, 0, obj_ceroba_bullet_particle_controller); |
| 10 |
sprite_index_og = sprite_index; |
| 11 |
sprite_index = -4; |
| 12 |
image_alpha = 0; |
| 13 |
image_speed = 0; |
| 14 |
warning_id = -4; |
| 15 |
noloop = true; |
| 16 |
alarm[0] = 1; |
| 17 |
attack_delay = 30; |