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gml_Object_obj_battle_enemy_attack_cactony_needle_side_needle_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c")
2
var box = obj_dialogue_box_battle_transformation_any
3
if (x < box.x)
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{
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    attack_direction = 1
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    image_angle = 0
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}
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else
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{
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    attack_direction = -1
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    image_angle = 180
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}
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image_alpha = 0
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attack_speed = 5
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attack_mult = 2
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angle_increase = 3
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default_x = x
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bd_dist_min = 2 * box.sprite_width / 3
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bd_dist_passed = false
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move = false
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fade = false
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fade_alarm = 40