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gml_Object_obj_battle_enemy_attack_cactony_needle_top_needle_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("cactony a", "cactony b", "cactony c")
2
launch_sprite = 2179
3
launched = false
4
prep_speed = 1
5
attack_speed = 5
6
attack_mult = 2
7
image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)
8
move = true
9
fade = false
10
fade_alarm = 40
11
global.id_store = id