if live_call()
return global.live_result;
if attack_stop
return;
instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_flower_circle_full_spawner)
alarm[0] = spawn_offsetalarm[0]if live_call() return global.live_result; if attack_stop return; instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_flower_circle_full_spawner) alarm[0] = spawn_offset