1 |
if (image_alpha < 1) |
2 |
{ |
3 |
image_alpha += 0.1 |
4 |
return; |
5 |
} |
6 |
if (image_xscale > 1) |
7 |
image_xscale -= 0.05 |
8 |
if (image_yscale > 1) |
9 |
image_yscale -= 0.05 |
10 |
switch current_position |
11 |
{ |
12 |
case 1: |
13 |
var xx = 320 |
14 |
var yy = 120 |
15 |
break |
16 |
case 2: |
17 |
xx = 400 |
18 |
yy = 150 |
19 |
break |
20 |
case 3: |
21 |
xx = 240 |
22 |
yy = 150 |
23 |
break |
24 |
} |
25 |
|
26 |
x = lerp(x, xx, 0.5) |
27 |
y = lerp(y, yy, 0.5) |
28 |
if (x != xx || (y != yy && (alarm[0] > 0 || alarm[3] > 0)))alarm[3]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
29 |
{ |
30 |
alarm[0] = -1alarm[0]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
var bullet_arc = (bullet_number[a] - 1) * bullet_spread / 2
bullet.speed = bullet_speed[a]
bullet.direction = (point_direction(x, y, 320, 320)) - bullet_arc + i * bullet_spread
}
}
alarm[0] = 16
image_xscale = 1.5
image_yscale = 1.5 |
31 |
alarm[3] = -1alarm[3]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
32 |
} |
33 |
else if ((!alarm[0]) && (!alarm[3])) |
34 |
{ |
35 |
if (bullet_pattern_current == 1 && global.battle_phase == 2) |
36 |
bullet_pattern_current = 2 |
37 |
else |
38 |
bullet_pattern_current = 1 |
39 |
if (bullet_pattern_current == 1 && (!alarm[0])) |
40 |
alarm[0] = 1alarm[0]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
var bullet_arc = (bullet_number[a] - 1) * bullet_spread / 2
bullet.speed = bullet_speed[a]
bullet.direction = (point_direction(x, y, 320, 320)) - bullet_arc + i * bullet_spread
}
}
alarm[0] = 16
image_xscale = 1.5
image_yscale = 1.5 |
41 |
if (bullet_pattern_current == 2 && (!alarm[3])) |
42 |
alarm[3] = 1alarm[3]audio_play_sound(snd_enemy_bullet_shot, 1, 0)
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet)
bullet.speed = bullet_speed_alt
bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt
if (bullet_spread_inc == true)
{
if (bullet_spread_alt < bullet_spread_alt_max)
bullet_spread_alt += bullet_spread_amount
else
{
bullet_spread_inc = false
bullet_spread_alt -= (bullet_spread_amount / 2)
}
}
else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2))
bullet_spread_alt -= bullet_spread_amount
else
{
bullet_spread_inc = true
bullet_spread_alt += (bullet_spread_amount / 2)
}
alarm[3] = 2
image_xscale = 1.5
image_yscale = 1.5 |
43 |
} |