1 |
audio_play_sound(snd_enemy_bullet_shot, 1, 0); |
2 |
for (var a = 0; a < array_length_1d(bullet_number); a++) |
3 |
{ |
4 |
for (var i = 0; i < bullet_number[a]; i++) |
5 |
{ |
6 |
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet); |
7 |
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2; |
8 |
bullet.speed = bullet_speed[a]; |
9 |
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread); |
10 |
} |
11 |
} |
12 |
alarm[0] = 16;gml_Object_obj_battle_enemy_attack_ceroba_flower_spray_spawner_Alarm_0.gmlaudio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5; |
13 |
image_xscale = 1.5; |
14 |
image_yscale = 1.5; |