|
1
|
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
|
|
2
|
for (var a = 0; a < array_length_1d(bullet_number); a++)
|
|
3
|
{
|
|
4
|
for (var i = 0; i < bullet_number[a]; i++)
|
|
5
|
{
|
|
6
|
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
|
|
7
|
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
|
|
8
|
bullet.speed = bullet_speed[a];
|
|
9
|
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
|
|
10
|
}
|
|
11
|
}
|
|
12
|
alarm[0] = 16; gml_Object_obj_battle_enemy_attack_ceroba_flower_spray_spawner_Alarm_0.gml
audio_play_sound(snd_enemy_bullet_shot, 1, 0);
for (var a = 0; a < array_length_1d(bullet_number); a++)
{
for (var i = 0; i < bullet_number[a]; i++)
{
var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet);
var bullet_arc = ((bullet_number[a] - 1) * bullet_spread) / 2;
bullet.speed = bullet_speed[a];
bullet.direction = (point_direction(x, y, 320, 320) - bullet_arc) + (i * bullet_spread);
}
}
alarm[0] = 16;
image_xscale = 1.5;
image_yscale = 1.5;
|
|
13
|
image_xscale = 1.5;
|
|
14
|
image_yscale = 1.5;
|