1 | if live_call() |
2 | return global.live_result; |
3 | alarm[0] = 75 |
4 | var battle_box = obj_dialogue_box_battle_transformation_any |
5 | var xx = choose((battle_box.bbox_left - 50), (battle_box.bbox_right + 50)) |
6 | instance_create_depth(xx, battle_box.bbox_top, -100, obj_battle_enemy_attack_ceroba_bell) |
7 | bell_count-- |
8 | if (bell_count < 0) |
9 | instance_destroy() |