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gml_Object_obj_battle_enemy_attack_ceroba_phase_1_leaves_Alarm_0

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1
if live_call()
2
    return global.live_result;
3
var offset = random_range(1, 30)
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instance_create_depth(choose((battle_box.bbox_left - offset), (battle_box.bbox_right + offset)), random_range((battle_box.bbox_top + 15), (battle_box.bbox_bottom - 15)), -100, obj_battle_enemy_attack_ceroba_petal)
5
alarm[0] = spawn_rate
alarm[0]

if live_call() return global.live_result; var offset = random_range(1, 30) instance_create_depth(choose((battle_box.bbox_left - offset), (battle_box.bbox_right + offset)), random_range((battle_box.bbox_top + 15), (battle_box.bbox_bottom - 15)), -100, obj_battle_enemy_attack_ceroba_petal) alarm[0] = spawn_rate if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0) obj_battle_enemy_attack_ceroba_petal_pile.vspeed = (-((90 / attack_length)))
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if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0)
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    obj_battle_enemy_attack_ceroba_petal_pile.vspeed = (-((90 / attack_length)))