1 | if live_call() |
2 | return global.live_result; |
3 | var offset = random_range(1, 30) |
4 | instance_create_depth(choose((battle_box.bbox_left - offset), (battle_box.bbox_right + offset)), random_range((battle_box.bbox_top + 15), (battle_box.bbox_bottom - 15)), -100, obj_battle_enemy_attack_ceroba_petal) |
5 | alarm[0] = spawn_rate |
6 | if (obj_battle_enemy_attack_ceroba_petal_pile.vspeed == 0) |
7 | obj_battle_enemy_attack_ceroba_petal_pile.vspeed = (-((90 / attack_length))) |