1 | if live_call() |
2 | return global.live_result; |
3 | battle_box = obj_dialogue_box_battle_transformation_any |
4 | spawn_pos = random_range((battle_box.bbox_left + 40), (battle_box.bbox_right - 40)) |
5 | spawn_pos_last = -1000 |
6 | attack_stop = false |
7 | alarm[0] = 20 |
8 | if (global.hotland_flag[2] >= 2) |
9 | alarm[0] = 1 |