1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (attack_stop) |
4 |
exit; |
5 |
var battle_box = 3154; |
6 |
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell); |
7 |
spawn_pos_last = spawn_pos; |
8 |
do |
9 |
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40); |
10 |
until (abs(spawn_pos - spawn_pos_last) > 40); |
11 |
alarm[0] = 50;gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gmlif (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3154;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25; |
12 |
if (global.hotland_flag[2] == 2) |
13 |
alarm[0] = 30;gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gmlif (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3154;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25; |
14 |
if (global.hotland_flag[2] == 3) |
15 |
alarm[0] = 25;gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gmlif (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3154;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25; |