|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
if (attack_stop)
|
|
4
|
exit;
|
|
5
|
var battle_box = 3155;
|
|
6
|
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
|
|
7
|
spawn_pos_last = spawn_pos;
|
|
8
|
do
|
|
9
|
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
|
|
10
|
until (abs(spawn_pos - spawn_pos_last) > 40);
|
|
11
|
alarm[0] = 50; gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gml
if (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3155;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25;
|
|
12
|
if (global.hotland_flag[2] == 2)
|
|
13
|
alarm[0] = 30; gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gml
if (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3155;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25;
|
|
14
|
if (global.hotland_flag[2] == 3)
|
|
15
|
alarm[0] = 25; gml_Object_obj_battle_enemy_attack_ceroba_phase_2_bell_spawner_Alarm_0.gml
if (live_call())
return global.live_result;
if (attack_stop)
exit;
var battle_box = 3155;
instance_create_depth(spawn_pos, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_ceroba_phase2_bell);
spawn_pos_last = spawn_pos;
do
spawn_pos = random_range(battle_box.bbox_left + 40, battle_box.bbox_right - 40);
until (abs(spawn_pos - spawn_pos_last) > 40);
alarm[0] = 50;
if (global.hotland_flag[2] == 2)
alarm[0] = 30;
if (global.hotland_flag[2] == 3)
alarm[0] = 25;
|