1 | if live_call() |
2 | return global.live_result; |
3 | if attack_stop |
4 | return; |
5 | var battle_box = obj_dialogue_box_battle_transformation_any |
6 | instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell) |
7 | spawn_pos_last = spawn_pos |
8 | alarm[0] = 50 |
9 | if (global.hotland_flag[2] == 2) |
10 | alarm[0] = 30 |
11 | if (global.hotland_flag[2] == 3) |
12 | alarm[0] = 25 |