Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_dalv_lightning_shift_main_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("dalv", "void", "void")
2
disjoint = 35
3
y -= disjoint
4
image_speed = 0.6
5
image_index = 0
6
image_alpha = 0
7
draw_position_y = y
8
move = false
9
move_speed = 0
10
move_speed_increase = 1
11
move_speed_max = 60
12
sign_modifier = -1
13
time_elapsed = 0
14
time_max = 225
15
time_increase = 1
16
max_rise = abs(y - obj_dialogue_box_battle_transformation_any.bbox_top - 17)
17
instance_create(x, (y + disjoint * 2), obj_battle_enemy_attack_dalv_lightning_shift_second)