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gml_Object_obj_battle_enemy_attack_dalv_lightning_spinner_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("dalv", "void", "void")
2
image_speed = 0.6
3
image_index = 0
4
image_alpha = 0
5
draw_position_x = x
6
draw_position_y = y
7
spin_speed = 0
8
spin_speed_increase = 1
9
spin_speed_max = 60
10
spin_speed_divider = 2
11
move_random_number = irandom_range(0, 1)
12
move = false
13
sign_modifier = -1
14
time_elapsed = 0
15
time_max = 360
16
time_increase = 1
17
max_rise = abs(x - obj_dialogue_box_battle_transformation_any.bbox_left - 10)