1 | var battle_box = obj_dialogue_box_battle_transformation_any |
2 | var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball) |
3 | var spawn_x = 320 |
4 | var spawn_y = battle_box.bbox_top - 60 |
5 | var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss) |
6 | ball.direction = 270 |
7 | ball.speed = 7 |
8 | attack_can_end = true |