1 |
var battle_box = obj_dialogue_box_battle_transformation_any |
2 |
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball) |
3 |
if (current_side == "left") |
4 |
{ |
5 |
var spawn_x = irandom_range(battle_box.bbox_left, 300) |
6 |
current_side = "right" |
7 |
} |
8 |
else |
9 |
{ |
10 |
spawn_x = irandom_range(340, battle_box.bbox_right) |
11 |
current_side = "left" |
12 |
} |
13 |
spawn_x_last = spawn_x |
14 |
var spawn_y = battle_box.bbox_top - 60 |
15 |
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss) |
16 |
ball.direction = choose(225, 315) |
17 |
if (attack_count > 0) |
18 |
{ |
19 |
attack_count -= 1 |
20 |
alarm[0] = attack_intervalalarm[0]var battle_box = obj_dialogue_box_battle_transformation_any
var spr_width = sprite_get_width(spr_battle_enemy_attack_axis_ball)
if (current_side == "left")
{
var spawn_x = irandom_range(battle_box.bbox_left, 300)
current_side = "right"
}
else
{
spawn_x = irandom_range(340, battle_box.bbox_right)
current_side = "left"
}
spawn_x_last = spawn_x
var spawn_y = battle_box.bbox_top - 60
var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss)
ball.direction = choose(225, 315)
if (attack_count > 0)
{
attack_count -= 1
alarm[0] = attack_interval
}
else
instance_destroy() |
21 |
} |
22 |
else |
23 |
instance_destroy() |