4 |
alarm[0] = 1alarm[0]var battle_box = 3154
var spawn_dir = irandom_range(0, 359)
var spawn_x = 320 + (lengthdir_x(250, spawn_dir))
var spawn_y = 320 + (lengthdir_y(250, spawn_dir))
instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball)
alarm[0] = attack_interval |