alarm[0]var box = obj_dialogue_box_battle_transformation_any
instance_create(irandom_range((box.bbox_left + 10), (box.bbox_right - 10)), (box.bbox_top - 60), obj_battle_enemy_attack_falling_boulders_boulder)
boulder_spawned_count += 1
if (boulder_spawned_count <= 6)
alarm[0] = 19
else
alarm[1] = 45