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gml_Object_obj_battle_enemy_attack_fpellets_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flowey", "void", "void")
2
image_speed = 0.5
3
image_index = 0
4
move = false
5
move_speed_create = 3
6
move_speed_attack = 0
7
move_speed_attack_max = 4
8
move_speed_attack_increase = 0.05
9
distance_counter = 0
10
distance_counter_max = 30
11
angle_spread = 30
12
no_loop = false
13
var pellet_count = instance_number(obj_battle_enemy_attack_fpellets)
14
angle = pellet_count * angle_spread