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gml_Object_obj_battle_enemy_attack_frostermit_ice_cube_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("frostermit a", "frostermit b", "frostermit c")
2
fall_speed = 0
3
fall_max = 10
4
grav = 0.5
5
vsp = 0
6
can_move = false
7
image_alpha = 0