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gml_Object_obj_battle_enemy_attack_guardener_arm_Alarm_0

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audio_play_sound(snd_bullet_warning, 1, 0)
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if (warning_col == 255)
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    warning_col = 65535
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else
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    warning_col = 255
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if (warning_count > 0)
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{
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    alarm[0] = 3
alarm[0]

audio_play_sound(snd_bullet_warning, 1, 0) if (warning_col == 255) warning_col = 65535 else warning_col = 255 if (warning_count > 0) { alarm[0] = 3 warning_count -= 1 } else { warning_draw = false scene++ }
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    warning_count -= 1
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}
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else
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{
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    warning_draw = false
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    scene++
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}