1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | scr_enable_battle_box_surface |
5 | scene = 0 |
6 | cutscene_timer = 0 |
7 | grass_spawn_count = 4 |
8 | grass_spawn_x = box.bbox_left + 20 |
9 | grass_spawn_inc = 40 |