if live_call()
return global.live_result;
scr_enable_battle_box_surfacescr_enable_battle_box_surfacefunction scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }()
scene = 0
cutscene_timer = 0
gear_current = 0
attack_count = 5