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gml_Object_obj_battle_enemy_attack_guardener_checker_corrupt_Create_0

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
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scene = 0
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cutscene_timer = 0
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flowey_sprite_original = obj_battle_flowey_body_1.base_sprite
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flowey_depth_original = obj_battle_flowey_body_1.depth
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obj_battle_flowey_body_1.base_sprite = 2847
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obj_battle_flowey_body_1.depth = 20