1 | if live_call() |
2 | return global.live_result; |
3 | scr_enable_battle_box_surface |
4 | scene = 0 |
5 | cutscene_timer = 0 |
6 | flowey_sprite_original = obj_battle_flowey_body_1.base_sprite |
7 | flowey_depth_original = obj_battle_flowey_body_1.depth |
8 | obj_battle_flowey_body_1.base_sprite = 2847 |
9 | obj_battle_flowey_body_1.depth = 20 |