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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_generator_Alarm_1

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1
var box = obj_dialogue_box_battle_transformation_any
2
instance_create_depth((box.bbox_left - 20), (box.bbox_top + 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
3
instance_create_depth((box.bbox_right + 20), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
4
instance_create_depth((box.bbox_left - 20), (box.bbox_bottom - 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
5
alarm[1] = attack_interval
alarm[1]

var box = obj_dialogue_box_battle_transformation_any instance_create_depth((box.bbox_left - 20), (box.bbox_top + 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket) instance_create_depth((box.bbox_right + 20), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket) instance_create_depth((box.bbox_left - 20), (box.bbox_bottom - 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket) alarm[1] = attack_interval