5 |
alarm[1] = attack_intervalalarm[1]var box = obj_dialogue_box_battle_transformation_any
instance_create_depth((box.bbox_left - 20), (box.bbox_top + 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
instance_create_depth((box.bbox_right + 20), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
instance_create_depth((box.bbox_left - 20), (box.bbox_bottom - 20), (obj_heart_battle_fighting_parent.depth - 1), obj_battle_enemy_attack_jandroid_slippery_floor_bucket)
alarm[1] = attack_interval |