2 |
alarm[0] = 15gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_generator_Alarm_0.gmlvar box = obj_dialogue_box_battle_transformation_any
instance_create_depth((box.bbox_left + 10), (box.bbox_top + 24), (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark)
instance_create_depth((box.bbox_right - 10), box.y, (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark)
instance_create_depth((box.bbox_left + 10), (box.bbox_bottom - 24), (obj_heart_battle_fighting_parent.depth - 1), obj_attack_warning_exclamation_mark)
alarm[1] = 15 |