image_alpha = 0
alarm[0] = 2alarm[0]var soul = obj_heart_battle_fighting_parent if instance_exists(soul) { var ghost = instance_create_depth(soul.x, soul.y, (soul.depth + 1), obj_slippery_ghost) ghost.sprite_index = soul.sprite_index ghost.image_speed = 0 } alarm[0] = 3