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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Create_0

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1
image_alpha = 0
2
alarm[0] = 2
alarm[0]

var soul = obj_heart_battle_fighting_parent if instance_exists(soul) { var ghost = instance_create_depth(soul.x, soul.y, (soul.depth + 1), obj_slippery_ghost) ghost.sprite_index = soul.sprite_index ghost.image_speed = 0 } alarm[0] = 3