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gml_Object_obj_battle_enemy_attack_macro_big_frog_Create_0

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1
if live_call()
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("macro froggit", "void", "void")
4
alarm[0] = 30
alarm[0]

if live_call() return global.live_result; var soul = obj_heart_battle_fighting_red image_index = 1 direction = point_direction(x, y, soul.x, soul.y) var dir_clamp = 15 if (image_xscale == 1) direction = clamp(direction, (90 + dir_clamp), (180 - dir_clamp)) else direction = clamp(direction, dir_clamp, (90 - dir_clamp)) speed = 8 gravity = 0.25
5
image_speed = 0