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gml_Object_obj_battle_enemy_attack_macro_car_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("macro froggit", "void", "void")
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var battle_box = 3154
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var frog_car_speed = 4
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if (x < battle_box.x)
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    hspeed = frog_car_speed
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else
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    hspeed = (-frog_car_speed)
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image_xscale = sign(hspeed)
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smoke_delay = 5
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alarm[0] = smoke_delay
alarm[0]

if live_call() return global.live_result; instance_create_depth((x + sign(hspeed) * 14), (y + 5), (depth + 1), obj_battle_enemy_attack_macro_car_smoke) alarm[0] = smoke_delay