| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var battle_box = 3154; |
| 5 | var frog_car_speed = 4; |
| 6 | if (x < battle_box.x) |
| 7 | hspeed = frog_car_speed; |
| 8 | else |
| 9 | hspeed = -frog_car_speed; |
| 10 | image_xscale = sign(hspeed); |
| 11 | smoke_delay = 5; |
| 12 | alarm[0] = smoke_delay; |