| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | var spawn_frog = 224; |
| 5 | if (irandom(4) == 1) |
| 6 | spawn_frog = 227; |
| 7 | if (irandom(4) == 1) |
| 8 | spawn_frog = 500; |
| 9 | if (obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog == true) |
| 10 | { |
| 11 | spawn_frog = 478; |
| 12 | obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog = false; |
| 13 | } |
| 14 | my_frog = instance_create_depth(x, y - 1, depth - 1, spawn_frog); |
| 15 | my_frog.spawner = id; |
| 16 | jump_chance = 60; |