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gml_Object_obj_battle_enemy_attack_macro_choir_platform_Create_0

(view raw script w/o annotations or w/e)
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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("macro froggit", "void", "void")
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var spawn_frog = obj_battle_enemy_attack_macro_choir_frog
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if (irandom(4) == 1)
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    spawn_frog = obj_battle_enemy_attack_macro_choir_frog_blue
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if (irandom(4) == 1)
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    spawn_frog = obj_battle_enemy_attack_macro_choir_frog_orange
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if (obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog == true)
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{
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    spawn_frog = 478
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    obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog = false
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}
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my_frog = instance_create_depth(x, (y - 1), (depth - 1), spawn_frog)
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my_frog.spawner = id
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jump_chance = 60