1 |
if live_call() |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("macro froggit", "void", "void") |
4 |
var spawn_frog = obj_battle_enemy_attack_macro_choir_frog |
5 |
if (irandom(4) == 1) |
6 |
spawn_frog = obj_battle_enemy_attack_macro_choir_frog_blue |
7 |
if (irandom(4) == 1) |
8 |
spawn_frog = obj_battle_enemy_attack_macro_choir_frog_orange |
9 |
if (obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog == true) |
10 |
{ |
11 |
spawn_frog = 478 |
12 |
obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog = false |
13 |
} |
14 |
my_frog = instance_create_depth(x, (y - 1), (depth - 1), spawn_frog) |
15 |
my_frog.spawner = id |
16 |
jump_chance = 60 |