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gml_Object_obj_battle_enemy_attack_macro_flies_bullet_hell_creator_Create_0

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1
if live_call()
2
    return global.live_result;
3
attack_tick = 0
4
spawn_interval = 10
5
alarm[0] = spawn_interval
alarm[0]

if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any var radius = irandom_range(0, 359) var xx = battle_box.x + (lengthdir_x(80, radius)) var yy = battle_box.y + (lengthdir_y(80, radius)) instance_create_depth(xx, yy, -100, obj_battle_enemy_attack_macro_fly) alarm[0] = spawn_interval
6
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()
7
alarm[1] = 210
alarm[1]

instance_destroy()