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gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Alarm_0

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if live_call()
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    return global.live_result;
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var left_platform = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_top + 50), -100, obj_battle_enemy_attack_macro_choir_platform)
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left_platform.hspeed = platform_speed
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var right_platform = instance_create_depth((battle_box.bbox_right + 30), (battle_box.bbox_top + 120), -110, obj_battle_enemy_attack_macro_choir_platform)
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right_platform.hspeed = (-platform_speed)
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max_frogs -= 1
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if (max_frogs == green_frog_spawn_point)
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    spawn_green_frog = true
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if (max_frogs > 0)
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    alarm[0] = platform_delay
alarm[0]

if live_call() return global.live_result; var left_platform = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_top + 50), -100, obj_battle_enemy_attack_macro_choir_platform) left_platform.hspeed = platform_speed var right_platform = instance_create_depth((battle_box.bbox_right + 30), (battle_box.bbox_top + 120), -110, obj_battle_enemy_attack_macro_choir_platform) right_platform.hspeed = (-platform_speed) max_frogs -= 1 if (max_frogs == green_frog_spawn_point) spawn_green_frog = true if (max_frogs > 0) alarm[0] = platform_delay else instance_destroy()
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else
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    instance_destroy()