1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform); |
4 |
left_platform.hspeed = platform_speed; |
5 |
var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform); |
6 |
right_platform.hspeed = -platform_speed; |
7 |
max_frogs -= 1; |
8 |
if (max_frogs == green_frog_spawn_point) |
9 |
spawn_green_frog = true; |
10 |
if (max_frogs > 0) |
11 |
alarm[0] = platform_delay;gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Alarm_0.gmlif (live_call())
return global.live_result;
var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform);
left_platform.hspeed = platform_speed;
var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform);
right_platform.hspeed = -platform_speed;
max_frogs -= 1;
if (max_frogs == green_frog_spawn_point)
spawn_green_frog = true;
if (max_frogs > 0)
alarm[0] = platform_delay;
else
instance_destroy(); |
12 |
else |
13 |
instance_destroy(); |