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gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Alarm_0

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1
if (live_call())
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    return global.live_result;
3
var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform);
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left_platform.hspeed = platform_speed;
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var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform);
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right_platform.hspeed = -platform_speed;
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max_frogs -= 1;
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if (max_frogs == green_frog_spawn_point)
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    spawn_green_frog = true;
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if (max_frogs > 0)
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    alarm[0] = platform_delay;
gml_Object_obj_battle_enemy_attack_macro_frog_choir_creator_Alarm_0.gml

if (live_call()) return global.live_result; var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform); left_platform.hspeed = platform_speed; var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform); right_platform.hspeed = -platform_speed; max_frogs -= 1; if (max_frogs == green_frog_spawn_point) spawn_green_frog = true; if (max_frogs > 0) alarm[0] = platform_delay; else instance_destroy();
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else
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    instance_destroy();