10 |
alarm[0] = 30alarm[0]if live_call()
return global.live_result;
var left_platform = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_top + 50), -100, obj_battle_enemy_attack_macro_choir_platform)
left_platform.hspeed = platform_speed
var right_platform = instance_create_depth((battle_box.bbox_right + 30), (battle_box.bbox_top + 120), -110, obj_battle_enemy_attack_macro_choir_platform)
right_platform.hspeed = (-platform_speed)
max_frogs -= 1
if (max_frogs == green_frog_spawn_point)
spawn_green_frog = true
if (max_frogs > 0)
alarm[0] = platform_delay
else
instance_destroy() |