1 |
if live_call() |
2 |
return global.live_result; |
3 |
battle_box = obj_dialogue_box_battle_transformation_any |
4 |
attack_tick = 0 |
5 |
frog_count = 4 |
6 |
scr_enable_battle_box_surface() |
7 |
for (var i = 0; i < frog_count; i++) |
8 |
{ |
9 |
frog_top[i] = instance_create_depth((battle_box.bbox_left - 20 - 45 * i), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_bigfrog_frog_run) |
10 |
frog_bot[i] = instance_create_depth((battle_box.bbox_right + 20 + 45 * i), (battle_box.bbox_top + 4), -100, obj_battle_enemy_attack_bigfrog_frog_run) |
11 |
} |
12 |
current_frog_top = choose(0, 1) |
13 |
current_frog_bot = choose(0, 1) |
14 |
attack_delay = 2 |
15 |
attack_delay_max = 2 |
16 |
spawn_interval = 10 |
17 |
alarm[1] = spawn_intervalalarm[1]if live_call()
return global.live_result;
var xx = choose((battle_box.bbox_left - 20), (battle_box.bbox_right + 20))
var yy = irandom_range((battle_box.bbox_top + 30), (battle_box.bbox_bottom - 30))
instance_create_depth(xx, yy, -115, obj_battle_enemy_attack_bigfrog_frog_tongue_fly)
alarm[1] = spawn_interval |
18 |
alarm[2] = 270 |