| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
battle_box = 3154; |
| 4 |
attack_tick = 0; |
| 5 |
frog_count = 4; |
| 6 |
scr_enable_battle_box_surface(); |
| 7 |
for (var i = 0; i < frog_count; i++) |
| 8 |
{ |
| 9 |
frog_top[i] = instance_create_depth(battle_box.bbox_left - 20 - (45 * i), battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_bigfrog_frog_run); |
| 10 |
frog_bot[i] = instance_create_depth(battle_box.bbox_right + 20 + (45 * i), battle_box.bbox_top + 4, -100, obj_battle_enemy_attack_bigfrog_frog_run); |
| 11 |
} |
| 12 |
current_frog_top = choose(0, 1); |
| 13 |
current_frog_bot = choose(0, 1); |
| 14 |
attack_delay = 2; |
| 15 |
attack_delay_max = 2; |
| 16 |
spawn_interval = 10; |
| 17 |
alarm[1] = spawn_interval; |
| 18 |
alarm[2] = 270; |