1 | if (live_call()) |
2 | return global.live_result; |
3 | var xx = choose(battle_box.bbox_left - 20, battle_box.bbox_right + 20); |
4 | var yy = irandom_range(battle_box.bbox_top + 30, battle_box.bbox_bottom - 30); |
5 | instance_create_depth(xx, yy, -115, obj_battle_enemy_attack_bigfrog_frog_tongue_fly); |
6 | alarm[1] = spawn_interval; |