1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("martlet", "void", "void") |
2 |
state = 0 |
3 |
fly_speed = irandom_range(3, 5) |
4 |
x_point = x |
5 |
y_point = y |
6 |
if (y < 320) |
7 |
angle = 270 |
8 |
else |
9 |
angle = 90 |
10 |
angle_movement = choose(-1, 1) |
11 |
angle_max = angle + 45 |
12 |
angle_min = angle - 45 |
13 |
angle_sway = 3 |
14 |
feather_explode_counter = 0 |
15 |
feather_explode_timer = 10 |
16 |
can_move = false |
17 |
fade_out = false |
18 |
if (!instance_exists(obj_martlet_body)) |
19 |
{ |
20 |
var random_number = irandom_range(1, 3) |
21 |
alarm[1] = 45 * (3 / fly_speed)alarm[1]if (image_blend == c_red)
image_blend = c_white
else
{
audio_play_sound(snd_bullet_warning, 1, 0)
image_blend = c_red
feather_explode_counter += 1
}
alarm[1] = 3
if (feather_explode_counter > 3)
{
var i = 1
var angle_base = irandom_range(0, 359)
while (i <= 3)
{
with (instance_create(x, y, obj_battle_enemy_attack_martlet_feather_flow_explosion))
angle = angle_base + 120 * i
i++
}
audio_play_sound(snd_mart_spiral_attack_2, 1, 0)
instance_destroy()
} |
22 |
} |
23 |
else |
24 |
random_number = irandom_range(1, 5) |
25 |
switch random_number |
26 |
{ |
27 |
case 1: |
28 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
29 |
break |
30 |
case 2: |
31 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2 |
32 |
break |
33 |
case 3: |
34 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3 |
35 |
break |
36 |
case 4: |
37 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4 |
38 |
break |
39 |
case 5: |
40 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5 |
41 |
break |
42 |
default: |
43 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1 |
44 |
} |
45 |
|
46 |
image_speed = 0 |
47 |
image_index = 0 |
48 |
image_alpha = 0 |
49 |
image_angle = angle |
50 |
alarm[0] = 90 * (3 / fly_speed) |