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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("martlet", "void", "void")
2
x_previous = x
3
y_previous = y
4
id_target = global.id_store
5
global.id_store = id
6
x_list = ds_list_create()
7
y_list = ds_list_create()
8
angle_list = ds_list_create()
9
max_points_trail = 10
10
trail_cc_max = 3
11
trail_cc_start = trail_cc_max - 1
12
trail_cc_current = trail_cc_start