| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
| 2 |
x_center = obj_dialogue_box_battle_transformation_any.x; |
| 3 |
y_center = obj_dialogue_box_battle_transformation_any.y; |
| 4 |
feather_radius = distance_to_point(x_center, y_center); |
| 5 |
feather_radius_increase = -3; |
| 6 |
feather_angle_increase = -15; |
| 7 |
feather_angle_decrease = 1; |
| 8 |
feather_angle_min = -4; |
| 9 |
feather_angle_max = feather_angle_increase; |
| 10 |
fai_radius_min = -(obj_dialogue_box_battle_transformation_any.bbox_right - x_center - 30); |
| 11 |
can_fade_in = true; |
| 12 |
can_fade_out = false; |
| 13 |
in_box = false; |
| 14 |
global.id_store = id; |
| 15 |
x_list = ds_list_create(); |
| 16 |
y_list = ds_list_create(); |
| 17 |
angle_list = ds_list_create(); |
| 18 |
max_points_trail = 10; |
| 19 |
trail_cc_max = 3; |
| 20 |
trail_cc_start = trail_cc_max - 1; |
| 21 |
trail_cc_current = trail_cc_start; |